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Game Engine Architecture
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Computer Graphics (Principles and Practice)
By
John F. Hughes
,
Morgan S. McGuire
,
Morgan McGuire
Computer Graphics (Principles and Practice)
By
John F. Hughes
,
Morgan S. McGuire
,
Morgan McGuire
£107
362
Unity 2022 by Example (A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences)
By
Scott H. Cameron
,
Edward Falzon
Unity 2022 by Example (A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences)
By
Scott H. Cameron
,
Edward Falzon
£36.17
Elsewhere
£37.99
Save £1.82 (5%)
Advanced Technologies, Embedded and Multimedia for Human-centric Computing (HumanCom and EMC 2013 (Lecture Notes in Electrical Engineering))
By
Yueh-Min Huang
,
Han-Chieh Chao
,
Der-Jiunn Deng
,
James J.
Advanced Technologies, Embedded and Multimedia for Human-centric Computing (HumanCom and EMC 2013 (Lecture Notes in Electrical Engineering))
By
Yueh-Min Huang
,
Han-Chieh Chao
,
Der-Jiunn Deng
,
James J.
£309
Virtual Systems and Multimedia (13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers (Lecture Notes in Computer Science) (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Theodor G. Wyeld
,
Sarah Kenderdine
,
Michael Docherty
Virtual Systems and Multimedia (13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers (Lecture Notes in Computer Science) (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Theodor G. Wyeld
,
Sarah Kenderdine
,
Michael Docherty
£46.20
Advances in Multimedia Information Processing - PCM 2008 (9th Pacific Rim Conference on Multimedia, Tainan, Taiwan, December 9-13, 2008, Proceedings (Lecture Notes in Computer Science) (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Yueh-Min Ray Huang
,
Yueh-Min Huang
,
Changsheng Xu
,
Kuo-Sheng Cheng
Advances in Multimedia Information Processing - PCM 2008 (9th Pacific Rim Conference on Multimedia, Tainan, Taiwan, December 9-13, 2008, Proceedings (Lecture Notes in Computer Science) (Information Systems and Applications, incl. Internet/Web, and HCI))
By
Yueh-Min Ray Huang
,
Yueh-Min Huang
,
Changsheng Xu
,
Kuo-Sheng Cheng
£91.59
Artificial Intelligence and Soft Computing (11th International Conference, ICAISC 2012, Zakopane, Poland, April 29-May 3, 2012 : Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Leszek Rutkowski
,
Marcin Korytkowski
,
Rafal Scherer
,
Ryszard Tadeusiewicz
Artificial Intelligence and Soft Computing (11th International Conference, ICAISC 2012, Zakopane, Poland, April 29-May 3, 2012 : Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Leszek Rutkowski
,
Marcin Korytkowski
,
Rafal Scherer
,
Ryszard Tadeusiewicz
£56.94
Cooperative Design, Visualization, and Engineering (9th International Conference, CDVE 2012, Osaka, Japan, September 2-5, 2012, Proceedings (Information Systems and Applications, incl. Internet/Web, and HCI) (Lecture Notes in Computer Science))
By
Yuhua Luo
Cooperative Design, Visualization, and Engineering (9th International Conference, CDVE 2012, Osaka, Japan, September 2-5, 2012, Proceedings (Information Systems and Applications, incl. Internet/Web, and HCI) (Lecture Notes in Computer Science))
By
Yuhua Luo
£46.24
Game Physics (The Morgan Kaufmann Series in Interactive 3D Technology)
By
Dave Eberly
,
David H. Eberly
Game Physics (The Morgan Kaufmann Series in Interactive 3D Technology)
By
Dave Eberly
,
David H. Eberly
1
Currently
Unavailable
Real-Time 3D Rendering with DirectX and HLSL (A Practical Guide to Graphics Programming (Game Design))
By
Paul Varcholik
Real-Time 3D Rendering with DirectX and HLSL (A Practical Guide to Graphics Programming (Game Design))
By
Paul Varcholik
Currently
Unavailable
3ds Max 6 Bible
By
Kelly L. Murdock
3ds Max 6 Bible
By
Kelly L. Murdock
4
Currently
Unavailable
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