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Numerical Methods
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3D Game Engine Architecture (Engineering Real-Time Applications with Wild Magic [With CD-ROM])
By
David H. Eberly
3D Game Engine Architecture (Engineering Real-Time Applications with Wild Magic [With CD-ROM])
By
David H. Eberly
£107
Elsewhere
£135.00
Save £28.00 (21%)
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3d Technology)
By
Gino Van Den Bergen
,
Gino Johannes Apolon Bergen
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3d Technology)
By
Gino Van Den Bergen
,
Gino Johannes Apolon Bergen
£72.43
Elsewhere
£89.99
Save £17.56 (20%)
Game Physics (The Morgan Kaufmann Series in Interactive 3D Technology)
By
Dave Eberly
,
David H. Eberly
Game Physics (The Morgan Kaufmann Series in Interactive 3D Technology)
By
Dave Eberly
,
David H. Eberly
1
Currently
Unavailable
Radiosity and Realistic Image Synthesis (Morgan Kaufmann Series in Computer Graphics The)
By
Michael F. Cohen
,
John R. Wallace
Radiosity and Realistic Image Synthesis (Morgan Kaufmann Series in Computer Graphics The)
By
Michael F. Cohen
,
John R. Wallace
Currently
Unavailable
3D Game Engine Design (A Practical Approach to Real-time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology))
By
David H. Eberly
3D Game Engine Design (A Practical Approach to Real-time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology))
By
David H. Eberly
Currently
Unavailable
Graphics Gems III (IBM Version) (Ibm Version (Graphics Gems - IBM))
By
Kirk, Editor Kirk, David
Graphics Gems III (IBM Version) (Ibm Version (Graphics Gems - IBM))
By
Kirk, Editor Kirk, David
Currently
Unavailable
Essential Mathematics for Games and Interactive Applications (A Programmer's Guide, Second Edition)
By
James M. Van Verth
,
Lars M. Bishop
Essential Mathematics for Games and Interactive Applications (A Programmer's Guide, Second Edition)
By
James M. Van Verth
,
Lars M. Bishop
1
Currently
Unavailable
Graphics Gems (Graphics Gems - IBM)
By
Andrew S. Glassner
,
Andrew S. Glassner
Graphics Gems (Graphics Gems - IBM)
By
Andrew S. Glassner
,
Andrew S. Glassner
Currently
Unavailable
Essential Mathematics for Games and Interactive Applications (A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology))
By
James M. Van Verth
,
Lars M. Bishop
Essential Mathematics for Games and Interactive Applications (A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology))
By
James M. Van Verth
,
Lars M. Bishop
2
Currently
Unavailable
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