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Results for "Game Engine Architecture"
Game Engine Architecture
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Unreal Engine 4 Shaders and Effects Cookbook (Over 70 recipes for mastering post-processing effects and advanced shading techniques)
By
Ramos, Brais Brenlla
,
Doran, John P.
Unreal Engine 4 Shaders and Effects Cookbook (Over 70 recipes for mastering post-processing effects and advanced shading techniques)
By
Ramos, Brais Brenlla
,
Doran, John P.
£51.07
Elsewhere
£52.99
Save £1.92 (4%)
Blender 3D By Example (A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition)
By
Baechler, Oscar
,
Greer, Xury
Blender 3D By Example (A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2nd Edition)
By
Baechler, Oscar
,
Greer, Xury
£37.41
Algorithms and Architectures for Parallel Processing (7th International Conference, ICA3PP 2007, Hangzhou, China, June 11-14, 2007, Proceedings (Theoretical Computer Science and General Issues) (Lecture Notes in Computer Science))
By
Haj Jin
,
Omer F. Rana
,
Yi Pan
,
Victor K. Prasanna
Algorithms and Architectures for Parallel Processing (7th International Conference, ICA3PP 2007, Hangzhou, China, June 11-14, 2007, Proceedings (Theoretical Computer Science and General Issues) (Lecture Notes in Computer Science))
By
Haj Jin
,
Omer F. Rana
,
Yi Pan
,
Victor K. Prasanna
£46.28
Advances in Modeling Agricultural Systems (Springer Optimization and Its Applications)
By
Petraq J. Papajorgji
,
Panos M. Pardalos
Advances in Modeling Agricultural Systems (Springer Optimization and Its Applications)
By
Petraq J. Papajorgji
,
Panos M. Pardalos
£131
Advances in Modeling Agricultural Systems (Springer Optimization and Its Applications)
By
Petraq J. Papajorgji
,
Panos M. Pardalos
Advances in Modeling Agricultural Systems (Springer Optimization and Its Applications)
By
Petraq J. Papajorgji
,
Panos M. Pardalos
£137
Agents for Games and Simulations (Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) (Lecture Notes in Artificial Intelligence))
By
Frank Dignum
,
Jeffrey A. Bradshaw
,
Barry G. Silverman
,
Willem van Doesburg
Agents for Games and Simulations (Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science) (Lecture Notes in Artificial Intelligence))
By
Frank Dignum
,
Jeffrey A. Bradshaw
,
Barry G. Silverman
,
Willem van Doesburg
£46.24
Agents for Games and Simulations (Trends in Techniques, Concepts and Design: Part 2 (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Frank Dignum
Agents for Games and Simulations (Trends in Techniques, Concepts and Design: Part 2 (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence))
By
Frank Dignum
£41.12
CAA2015. Keep The Revolution Going (Proceedings of the 43rd Annual Conference on Computer Applications and Quantitative Methods in Archaeology (Computer Applications and Quantitative Methods in Archaeology: Conference Proceedings))
By
Stefano Campana
,
Roberto Scopigno
,
Gabriella Carpentiero
CAA2015. Keep The Revolution Going (Proceedings of the 43rd Annual Conference on Computer Applications and Quantitative Methods in Archaeology (Computer Applications and Quantitative Methods in Archaeology: Conference Proceedings))
By
Stefano Campana
,
Roberto Scopigno
,
Gabriella Carpentiero
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