Warehouse Stock Clearance Sale

Grab a bargain today!


Sign Up for Fishpond's Best Deals Delivered to You Every Day
Go
iOS 7 Programming ­Fundamentals
Objective-C, Xcode, and Cocoa Basics

Rating
2 Ratings
Already own it? Write a review
Format
Paperback, 422 pages
Published
United States, 1 November 2013

If you’re getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks—Objective-C, Xcode, and Cocoa Touch. You’ll learn object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub.



Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide Programming iOS 7.

* Explore the C language to learn how Objective-C works

* Learn how instances are created, and why they’re so important

* Tour the lifecycle of an Xcode project, from inception to App Store

* Discover how to build interfaces with nibs and the nib editor

* Explore Cocoa’s use of Objective-C linguistic features

* Use Cocoa’s event-driven model and major design patterns

* Learn the role of accessors, key-value coding, and properties

* Understand the power of ARC-based object memory management

* Send messages and data between Cocoa objects


Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.



  • Preface
  • Language
    • Chapter 1: Just Enough C
    • Chapter 2: Object-Based Programming
    • Chapter 3: Objective-C Objects and Messages
    • Chapter 4: Objective-C Classes
    • Chapter 5: Objective-C Instances
  • IDE
    • Chapter 6: Anatomy of an Xcode Project
    • Chapter 7: Nib Management
    • Chapter 8: Documentation
    • Chapter 9: Life Cycle of a Project
  • Cocoa
    • Chapter 10: Cocoa Classes
    • Chapter 11: Cocoa Events
    • Chapter 12: Accessors and Memory Management
    • Chapter 13: Communication Between Objects
  • Index
  • Colophon

Show more

Our Price
£25.70
Elsewhere
£35.99
Save £10.29 (29%)
Ships from UK Estimated delivery date: 23rd May - 27th May from UK

Buy Together
+
Buy together with Alice in Quantumland at a great price!
Buy Together
£59.95

Product Description

If you’re getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks—Objective-C, Xcode, and Cocoa Touch. You’ll learn object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub.



Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide Programming iOS 7.

* Explore the C language to learn how Objective-C works

* Learn how instances are created, and why they’re so important

* Tour the lifecycle of an Xcode project, from inception to App Store

* Discover how to build interfaces with nibs and the nib editor

* Explore Cocoa’s use of Objective-C linguistic features

* Use Cocoa’s event-driven model and major design patterns

* Learn the role of accessors, key-value coding, and properties

* Understand the power of ARC-based object memory management

* Send messages and data between Cocoa objects


Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.



Show more
Product Details
EAN
9781491945575
ISBN
1491945575
Publisher
Other Information
Illustrated
Dimensions
23 x 18 x 2.3 centimeters (0.86 kg)

About the Author

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.

Show more
Review this Product
Ask a Question About this Product More...
 
Look for similar items by category
Item ships from and is sold by Fishpond World Ltd.

Back to top
We use essential and some optional cookies to provide you the best shopping experience. Visit our cookies policy page for more information.