Paperback : £32.18
Visual Basic for Windows 95 is used to develop in-house PC business and client/server applications and to create user interfaces for other programs. These applications increasingly require the ability to display and create graphics and although Visual Basic provides a rich set of interface components, it offers little or no support for complex graphics. This is a guide to creating applications and adding sophisticated graphics capabilities to non-graphics applications. The book blends graphics theory and algorithms with a hands-on technique. It teaches the practical fundamentals of the full range of graphics-intensive programs (data display, multimedia, games). It covers topics including: VB control programming; graphics programming with the Windows 95 API; image processing; animation and 2D and 3D graphics; shading models, ray tracing and radiosity; and geometric and other graphics algorithms for VB. The CD-ROM features a complete library of graphics subroutines and functions, in addition to example programs from the text, all of which readers can draw upon to build their own programs.
Visual Basic for Windows 95 is used to develop in-house PC business and client/server applications and to create user interfaces for other programs. These applications increasingly require the ability to display and create graphics and although Visual Basic provides a rich set of interface components, it offers little or no support for complex graphics. This is a guide to creating applications and adding sophisticated graphics capabilities to non-graphics applications. The book blends graphics theory and algorithms with a hands-on technique. It teaches the practical fundamentals of the full range of graphics-intensive programs (data display, multimedia, games). It covers topics including: VB control programming; graphics programming with the Windows 95 API; image processing; animation and 2D and 3D graphics; shading models, ray tracing and radiosity; and geometric and other graphics algorithms for VB. The CD-ROM features a complete library of graphics subroutines and functions, in addition to example programs from the text, all of which readers can draw upon to build their own programs.
WORKING WITH WINDOWS; Visual Basics; Using the API; Beyond the Basics; IMAGE PROCESSING AND ANIMATION; Image Processing; Animation; TWO-DIMENSIONAL GRAPHICS; Scan Conversion; Two-Dimensional Transformations; Fractals and Tilings; THREE-DIMENSIONAL GRAPHICS; Three-Dimensional Transformations; Surfaces; Hidden Surface Removal; Shading Models; Ray Tracing; GRAPHICS OF HIGHER DIMENSIONS; Higher-Dimensional Transformations; Appendices; Index.
ROD STEPHENS is a contract software engineer specializing in graphical user interface design, algorithms, and database systems. He writes a column on Visual Basic algorithms for the professional newsletter Visual Basic Developer. Previously a senior member of the technical staff at GTE Laboratories, he has developed several large systems for GTE and other clients using components.
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