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The Creative Writer's Guide to Narrative Video Game Design

Rating
Format
Hardback, 256 pages
Published
United Kingdom, 22 February 2024

Part One: Introductions Chapter 1: Game Writing is For Everyone: A Manifesto Video Games as Transformative Media Creative Writing for Video Games Game Studies for Creative Writing Practical Approaches & Applications Chapter 2: Understanding Game Genres and Forms What is a Video Game? Genre Study: Action/Adventure Genre Study: Open World Genre Study: Walking Simulators Genre Study: Role-Playing Games Genre Study: Story Platformers Genre Study: Visual Novels Genre Study: Mobile Games Part Two: Creative Craft Chapter 3: The Creative Process From Where You Dream: Analysis of David Cage's Heavy Rain Originality: Getting to the Source Code Evaluation Creation & Assembling Your Team Chapter 4: Character & Conflict The Playable Character Character Identification Non-Playable Characters Conflict Reveals Character Analysis: Life is Strange Chapter 5: Story, Plot, & Interactivity Story vs. Plot Plot Basics Choice & Branching Narratives Leveling Up Other Structures MMOs & Interactivity Chapter 6: Setting & Worldbuilding Video Game Environmental Analysis Place, Time, & Mood Realistic vs. Fantastic Worlds The Role of Research Creating Worlds Analysis: Disco Elysium & Stanley Parable Chapter 7: Dialogue Analysis: The Last of Us What Makes Good Dialogue? Developing Voice Dialogue Traps to Avoid Analysis of Firewatch Part Three: Creative Game Design Chapter 8: Game Design & the Creative Writer Rationale: Why Game Design Matters for Creative Writers The Basics of Game Design Constraint Actions Goals Challenge Skill, Strategy, Chance Decision-Making & Feedback Abstraction Theme Resources Context of Play Using Game Design to Meet Other Writing Goals Chapter 9: Game Construction & Audience Engagement Meaningful Choices & How to Create Them Structures of Learning In Games Strategies for Audience Engagement and Interactivity Encouraging External Game Elements and Communities Writing for Failure & Replay Chapter 10: Representation & Inclusion Gamergate & Game Representation and Inclusivity Common Inclusivity and Representation Problems Prioritizing Responsible Representation in Your Creative Work Fostering Inclusivity in Creative Communities Chapter 11: Designing Games for Empathy & Change Using Games To Create Empathy & Tell Personal Stories Games for Social Change Games & Ideology Crafting Complex Ethical Scenarios Real-World Implications Part 4: Praxis Chapter 12: Diary Style Games What is a Diary Style Game? Analysis: Depression Quest & Cibele Bringing Your Own Culture and Experience to Bear Chapter 13: Peer Workshops & Collaborative Writing Why Workshop? Peer Review The Iowa Model Liz Lerman's Critical Response Process Collaborative Writing Chapter 14: Tool Suites & the Games Industry Writing Tools Twine Audacity Bitsy GameMaker The Portfolio Chapter 15: Final Exercises Mini-Game Jams High-Stakes Game Jams Collaborative Game Jams Index

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Product Description

Part One: Introductions Chapter 1: Game Writing is For Everyone: A Manifesto Video Games as Transformative Media Creative Writing for Video Games Game Studies for Creative Writing Practical Approaches & Applications Chapter 2: Understanding Game Genres and Forms What is a Video Game? Genre Study: Action/Adventure Genre Study: Open World Genre Study: Walking Simulators Genre Study: Role-Playing Games Genre Study: Story Platformers Genre Study: Visual Novels Genre Study: Mobile Games Part Two: Creative Craft Chapter 3: The Creative Process From Where You Dream: Analysis of David Cage's Heavy Rain Originality: Getting to the Source Code Evaluation Creation & Assembling Your Team Chapter 4: Character & Conflict The Playable Character Character Identification Non-Playable Characters Conflict Reveals Character Analysis: Life is Strange Chapter 5: Story, Plot, & Interactivity Story vs. Plot Plot Basics Choice & Branching Narratives Leveling Up Other Structures MMOs & Interactivity Chapter 6: Setting & Worldbuilding Video Game Environmental Analysis Place, Time, & Mood Realistic vs. Fantastic Worlds The Role of Research Creating Worlds Analysis: Disco Elysium & Stanley Parable Chapter 7: Dialogue Analysis: The Last of Us What Makes Good Dialogue? Developing Voice Dialogue Traps to Avoid Analysis of Firewatch Part Three: Creative Game Design Chapter 8: Game Design & the Creative Writer Rationale: Why Game Design Matters for Creative Writers The Basics of Game Design Constraint Actions Goals Challenge Skill, Strategy, Chance Decision-Making & Feedback Abstraction Theme Resources Context of Play Using Game Design to Meet Other Writing Goals Chapter 9: Game Construction & Audience Engagement Meaningful Choices & How to Create Them Structures of Learning In Games Strategies for Audience Engagement and Interactivity Encouraging External Game Elements and Communities Writing for Failure & Replay Chapter 10: Representation & Inclusion Gamergate & Game Representation and Inclusivity Common Inclusivity and Representation Problems Prioritizing Responsible Representation in Your Creative Work Fostering Inclusivity in Creative Communities Chapter 11: Designing Games for Empathy & Change Using Games To Create Empathy & Tell Personal Stories Games for Social Change Games & Ideology Crafting Complex Ethical Scenarios Real-World Implications Part 4: Praxis Chapter 12: Diary Style Games What is a Diary Style Game? Analysis: Depression Quest & Cibele Bringing Your Own Culture and Experience to Bear Chapter 13: Peer Workshops & Collaborative Writing Why Workshop? Peer Review The Iowa Model Liz Lerman's Critical Response Process Collaborative Writing Chapter 14: Tool Suites & the Games Industry Writing Tools Twine Audacity Bitsy GameMaker The Portfolio Chapter 15: Final Exercises Mini-Game Jams High-Stakes Game Jams Collaborative Game Jams Index

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Product Details

Table of Contents

Chapter I: Game Writing is for Everyone: A Manifesto
Chapter II: Context and Foundations

Part I: Creative Writing for Games

Chapter III: Character and Conflict
Chapter IV: Story, Plot, and Interactivity
Chapter V: Setting and Worldbuilding
Chapter VI: Dialogue

Part II: Game Design for Creative Writing

Chapter VII: Demystifying Genres
Chapter VIII: Game Design and the Creative Writer
Chapter IX: Approaches to Game Construction
Chapter X: Representation and Inclusion
Chapter XI: Designing Games for Empathy and Change
Part III: Practical Tools and Approaches
Chapter XII: Tool Suites and the Game Industry
Chapter XIII: Peer Workshops and Collaborative Writing
Index

Promotional Information

The first book to bridge creative writing craft and video game design theory and make game writing accessible for all, this practical guide gives readers a blue print for creating their own narrative games.

About the Author

Julialicia Case is Assistant Professor and Co-director of the Center for Games and Interactive Media at the University of Wisconsin – Green Bay, USA. She teaches courses in fiction, game writing, and digital storytelling. Her creative work has appeared in The Gettysburg Review, Crazyhorse, Witness, Blackbird, and other journals.

Eric Freeze is Associate Professor of Creative Writing at Wabash College, USA, where he developed the Wabash Gaming Lab. He has published four books, including the award-winning Hemingway on a Bike and French Dive. He lives in Crawfordsville, Indiana and Nice, France.

Salvatore Pane is Associate Professor of Creative Writing and New Media at the University of St. Thomas, USA. He is the author of two novels and a book of nonfiction about video games. He’s written video games available on Nintendo Switch, Xbox, and PlayStation.

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