"Ben may only be pretending to be the 'Chosen One'-but I've definitely chosen this one as my favorite new fantasy series."
-Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
How far would you go to play the hero?Onelonely seventh grader gets way more than he bargained for when he is swept into the fantasy quest of his gaming dreams in this magical illustrated series full of laughs, adventure, and twists.
Ben doesn't feel chosen by anybody-not by his friends, who haven't kept in touch since he moved after his parents' divorce, or by his mom, who's so busy he barely sees her. He spends all his time living in fantasy worlds and writing extensively planned adventure campaigns in hisrole-playing-game notebook.So when Niara, a character who could be right out of one of his favorite games, shows up and tells him he's destined to save her realm (like, foretold-by-a-prophecy destined), Ben has two possible moves- tell her the truth or play along. He's tired of feeling left behind, so his choice is clear-game on.
One interdimensional portal later, Ben is in full hero mode. At first, adventuring in Lux seems like a dream come true, but pretending to be the Chosen One-and lying to his new friends-isn't quite what he imagined it to be.And the more he learns about Lux and his quest, the more he realizes this is way beyond a game-and the rules seem to be changing as he goes. In fact, it might be time for him to write some new ones.
"Ben may only be pretending to be the 'Chosen One'-but I've definitely chosen this one as my favorite new fantasy series."
-Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
How far would you go to play the hero?Onelonely seventh grader gets way more than he bargained for when he is swept into the fantasy quest of his gaming dreams in this magical illustrated series full of laughs, adventure, and twists.
Ben doesn't feel chosen by anybody-not by his friends, who haven't kept in touch since he moved after his parents' divorce, or by his mom, who's so busy he barely sees her. He spends all his time living in fantasy worlds and writing extensively planned adventure campaigns in hisrole-playing-game notebook.So when Niara, a character who could be right out of one of his favorite games, shows up and tells him he's destined to save her realm (like, foretold-by-a-prophecy destined), Ben has two possible moves- tell her the truth or play along. He's tired of feeling left behind, so his choice is clear-game on.
One interdimensional portal later, Ben is in full hero mode. At first, adventuring in Lux seems like a dream come true, but pretending to be the Chosen One-and lying to his new friends-isn't quite what he imagined it to be.And the more he learns about Lux and his quest, the more he realizes this is way beyond a game-and the rules seem to be changing as he goes. In fact, it might be time for him to write some new ones.
Andrew Auseon is the author of several books for children and young adults, and he is the writer of numerous bestselling and award-winning video games. A transplant from the Midwest, he lives in Washington, D.C. with his family and two very naughty cats. He loves breakfast cereal, the sound of the ocean, and the feeling of a brand-new book in his hands.
“Spellbinders hooked me from the beginning, but it became one of my
favorites around the first flying narwhals.'“
—James Riley, New York Times bestselling author of the Story
Thieves series
"Here comes a new series that brilliantly embodies the power of
creativity....The book’s immersive fantasy world of Lux is one I
did not want to leave."
—George Jreije, author of the Shad Hadid series
"To use the local parlance, a “ridonkulously” entertaining
kickoff." —Booklist
"The themes of interpersonal relationships and change give the work
emotional heft...A love letter to escapism and writing one’s own
destiny." —Kirkus Reviews
"Through subversions of familiar fantasy tropes and a thoroughly
engaging plot, Auseon conjures an idiosyncratic realm replete with
endearing characters, madcap humor, and hijinks-filled
adventure"
— Publisher’s Weekly
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