Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. "Software Architecture Design Patterns in Java" is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns.This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.
Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. "Software Architecture Design Patterns in Java" is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns.This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.
An Introduction to Design Patterns. Unified Modeling Language (UML). Basic Patterns. Creational Patterns. Collectional Patterns. Structural Patterns. Behavioral Patterns. Concurrency Patterns. Case Study. Appendixes.
"Kuchana … does a good job contrasting patterns that may seem
similar to the novice. … This is a useful addition to a collection
on software design patterns. "
- CHOICE, Feb. 2005, Vol. 42, No. 06
"Why am I so pleased with this book? What makes it any different
than other design pattern books? Well, first of all the volume is
huge. Kuchana's book covers all the original Gang of Four patterns
plus another 20 or so patterns, including a couple of
multithreading related patterns. Second, the text itself is very
readable and doesn't cling too much on fancy words. The
explanations are concise and to the point…All in all a very good
choice for filling the gaping design patterns encyclopedia slot in
your bookshelf. Highly recommended."
"Partha Kuchana is an experienced Enterprise Systems Architect. He
understands that patterns are not about things that are just good
ideas, but that patterns are about capturing knowledge bred from
experience. This hard-won knowledge is what Partha is sharing with
readers of his book…Keep it handy for all those 'How do I do this
in Java?' questions where you wish you had an expert in the office
next door to provide answers. This book is the next best
thing."
Linda Rising, from The Foreword
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