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Object-Oriented Python
Master Oop by Building Games and GUIs

Rating
Format
Paperback, 450 pages
Published
United States, 1 January 2022

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.

Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You'll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You'll explore the key concepts of object-oriented programming - encapsulation, polymorphism, and inheritance - and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you'll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.


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Product Description

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code.

Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You'll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You'll explore the key concepts of object-oriented programming - encapsulation, polymorphism, and inheritance - and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you'll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.

Product Details
EAN
9781718502062
ISBN
1718502060
Writer
Publisher
Other Information
Illustrated
Dimensions
23.1 x 17.5 x 3.1 centimeters (0.47 kg)

About the Author

Irv Kalb is an adjunct professor at UCSC-Extension and University of Silicon Valley (formerly Cogswell College), where he teaches introductory and object-oriented programming courses in Python. Kalb has a bachelor's and master's degree in Computer Science, decades of experience developing software while focusing on educational software, and has been teaching for over 10 years. He is the author of Learn to Program with Python 3- A Step-by-Step Guide to Programming (Apress).

Reviews

"If only I could have learned programming with this book! Any sufficiently advanced Python code will work with classes and Irv Kalb has provided a useful, fun introduction to Object-Oriented Programming (OOP). The projects start simple and build upon each other, always with a specific outcome in mind. For example, the first example is a basic card game written in procedural Python. A dozen chapters later, you'll be including card graphics and keeping track of the state of the deck with OOP concepts like encapsulation, polymorphism, and inheritance—all without reading a dry textbook. Object-Oriented Python is a fun way for new coders to level up their skills."
— Adam DuVander, EveryDeveloper

"The projects for the most part are real world appropriate, and easily understandable for multiple levels of expertise of the readers . . . Anyone who is interested in learning Python Object Oriented Programming would benefit by having this book in their library. Kudos to both Mr. Kalb and No Starch Press for this book!"
—Full Circle Magazine

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