Develop your first interactive 2D and 3D platform game by learning the fundamentals of C#
Key Features:Learn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017
Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C# 7
Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017
Book Description:
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.
You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
What You Will Learn:Create your first 2D and 3D games in Unity
Understand the fundamentals of variables, methods, and code syntax in C#
Use loops and collections efficiently in Unity to reduce the amount of code
Develop a game using object-oriented programming principles
Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors
Avoid performance mistakes by implementing different optimization techniques
Export 3D models and animations and import them inside a Unity project
Who this book is for:
This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required.
Develop your first interactive 2D and 3D platform game by learning the fundamentals of C#
Key Features:Learn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017
Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C# 7
Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017
Book Description:
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.
You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
What You Will Learn:Create your first 2D and 3D games in Unity
Understand the fundamentals of variables, methods, and code syntax in C#
Use loops and collections efficiently in Unity to reduce the amount of code
Develop a game using object-oriented programming principles
Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors
Avoid performance mistakes by implementing different optimization techniques
Export 3D models and animations and import them inside a Unity project
Who this book is for:
This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required.
Table of Contents
Micael DaGraca is a game designer and AR/VR developer living in
Porto, Portugal. He has worked for multiple game studios,
contributing to the creation of different indie games and
interactive apps. Micael grew up playing video games, and that
passion never went away. So, later on in his life, he decided to
learn how to create games. Without any previous knowledge in coding
or 3D animation, he slowly started to create simple games, learning
each time more with those experiences.
When the games started to work and the gameplay became enjoyable,
he started to make plans to publish a game in collaboration with an
old friend. Micael was responsible for the technical aspect of the
game, making sure that the game worked as planned, while his friend
created all the artwork for the game. Finally, the game was
published, and it received some positive feedback from other indie
game developers. Since the game generated some revenue, the dream
of becoming a game designer turned into reality.
Today, Micael works for other studios, helping others to develop
their game ideas, and has also integrated into a company that
focuses on the creation of interactive apps for health and
well-being purposes. Even though he doesn't have the time to keep
working on personal projects, he has a few frozen game projects
that are still under development with the help of his friend.
Greg Lukosek was born and raised in the Upper Silesia region of
Poland. When he was about 8 years old, his amazing parents bought
him and his brother a Commodore C64. That was when his love of
programming started. He would spend hours writing simple basic
code, and when he couldn't write it on the computer directly, he
used a notepad.
Greg completed his mechanical engineering diploma at ZSTiO Meritum—
Siemianowice Slaskie, Poland. He has learned all his programming
skills through determination and hard work at home.
Greg met the love of his life, Kasia, in 2003, which changed his
life forever. They both moved to London in search of adventure and
decided to stay there.
He started work as a 3D artist and drifted away from programming
for some years. Deep inside, he still felt the urge to come back to
game programming. During his career as a 3D artist, he discovered
Unity and adopted it for an interactive visualizations project. At
that very moment, he started programming again.
His love for programming overcomes his love for 3D graphics. Greg
ditched his 3D artist career and came back to writing code
professionally. He is now doing what he
really wanted to do since he was 8 years old—developing games.
These days, Greg lives in a little town called Sandy in the UK with
Kasia and their son, Adam.
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