Warehouse Stock Clearance Sale

Grab a bargain today!


Sign Up for Fishpond's Best Deals Delivered to You Every Day
Go
IoT Development for ESP8266­ and ESP32 with JavaScript
Build Powerful Software with New Generation Hardware

Rating
Format
Paperback, 593 pages
Published
United States, 26 June 2020



Chapter 1: Getting Started

The goal of this section is to get the reader set-up with the hardware, development environment, and their basic JavaScript skills. This equips them to run the examples in the remaining chapters.


Chapter 2: Networking

The goal of this section is to teach the reader how to use Wi-Fi to communicate with cloud services and other devices. It provides guidance on when it is appropriate to use the various network services. It also explains how to use standard JSON to communicate with network services.


Chapter 3: Bluetooth Low Energy (BLE)

This is the only chapter which only applies to the ESP32, as the ESP8266 does not have BLE hardware


Chapter 4: Files and Data

This section explains how to access and store data. In addition to introducing the file system, it explains why a file system isn't always the best choice for an IoT product and introduces alternatives


Chapter 5: Working with hardware (Sensors and actuators)

This section introduces the hardware protocols supported by the Moddable SDK and gets the reader started with a few sensors and actuators. In addition to demonstrating how to use a few specific sensors, it provides guidance on how to build JavaScript modules for other off-the-shelf sensors. This chapter introduces Timers, a common tool for working with hardware used to delay operations and perform periodic actions.


Chapter 6: Graphics for IoT

This chapter explains why graphical user interfaces are a valuable addition to IoT products. It introduces the fundamentals of working with graphics on MCUs that were not designed to support graphics. The reader will learn about key performance bottlenecks so that they will have the knowledge needed to build modern graphical displays for their IoT projects using the ESP8266 and ESP32. The chapter also describes the relationship between the Commodetto Graphics Library and the Piu User Interface framework so the reader can choose the tool that is best for their project.



Chapter 7: Commodetto Graphics Library

This section introduces use of the Commodetto graphics library to build user displays. It contains examples of using each graphic operation provided by the Poco rendering engine.


Chapter 8: Piu User Interface Framework

This section provides an overview of the Piu user interface framework and examples of the most commonly used objects from the Piu API


Chapter 9: Adding native code

This section describes how to increase the performance and features of the reader's IoT projects through the strategic use of native C code. It teaches how to integrate C code into a JavaScript application. It provides guidance on when it is appropriate to use C code, by explaining the benefits and risks of using native code.


Chapter 10: Security

Chapter 11: What's Next?

This section covers a few advanced topics and provides links to additional developer resources. The goal is to provide readers with the information necessary to move on to developing more complex and customizable applications.

Show more

Our Price
£37.27
Elsewhere
£49.99
Save £12.72 (25%)
Ships from USA Estimated delivery date: 23rd May - 2nd Jun from USA
Free Shipping Worldwide

Buy Together
+
Buy together with JavaScript [Spanish] at a great price!
Buy Together
£44.81
Elsewhere Price
£45.88
You Save £1.07 (2%)

Product Description



Chapter 1: Getting Started

The goal of this section is to get the reader set-up with the hardware, development environment, and their basic JavaScript skills. This equips them to run the examples in the remaining chapters.


Chapter 2: Networking

The goal of this section is to teach the reader how to use Wi-Fi to communicate with cloud services and other devices. It provides guidance on when it is appropriate to use the various network services. It also explains how to use standard JSON to communicate with network services.


Chapter 3: Bluetooth Low Energy (BLE)

This is the only chapter which only applies to the ESP32, as the ESP8266 does not have BLE hardware


Chapter 4: Files and Data

This section explains how to access and store data. In addition to introducing the file system, it explains why a file system isn't always the best choice for an IoT product and introduces alternatives


Chapter 5: Working with hardware (Sensors and actuators)

This section introduces the hardware protocols supported by the Moddable SDK and gets the reader started with a few sensors and actuators. In addition to demonstrating how to use a few specific sensors, it provides guidance on how to build JavaScript modules for other off-the-shelf sensors. This chapter introduces Timers, a common tool for working with hardware used to delay operations and perform periodic actions.


Chapter 6: Graphics for IoT

This chapter explains why graphical user interfaces are a valuable addition to IoT products. It introduces the fundamentals of working with graphics on MCUs that were not designed to support graphics. The reader will learn about key performance bottlenecks so that they will have the knowledge needed to build modern graphical displays for their IoT projects using the ESP8266 and ESP32. The chapter also describes the relationship between the Commodetto Graphics Library and the Piu User Interface framework so the reader can choose the tool that is best for their project.



Chapter 7: Commodetto Graphics Library

This section introduces use of the Commodetto graphics library to build user displays. It contains examples of using each graphic operation provided by the Poco rendering engine.


Chapter 8: Piu User Interface Framework

This section provides an overview of the Piu user interface framework and examples of the most commonly used objects from the Piu API


Chapter 9: Adding native code

This section describes how to increase the performance and features of the reader's IoT projects through the strategic use of native C code. It teaches how to integrate C code into a JavaScript application. It provides guidance on when it is appropriate to use C code, by explaining the benefits and risks of using native code.


Chapter 10: Security

Chapter 11: What's Next?

This section covers a few advanced topics and provides links to additional developer resources. The goal is to provide readers with the information necessary to move on to developing more complex and customizable applications.

Show more
Product Details
EAN
9781484250693
ISBN
1484250699
Publisher
Other Information
XX, 280 p.
Dimensions
23.4 x 15.6 x 3.2 centimeters (0.61 kg)

Table of Contents

Chapter 1: Getting Started.- Chapter 2: JavaScript for Embedded C and C++ Programmers.- Chapter 3: Networking.- 
Chapter 4: Bluetooth Low Energy (BLE).- Chapter 5: Files and Data.- Chapter 6: Hardware.- Chapter 7: Audio.- Chapter 8: Graphics Fundamentals.- Chapter 9: Drawing Graphics with Poco.- Chapter 10: Building User Interfaces with Piu.- Chapter 11: Adding native code.

About the Author

Peter Hoddie is an engineer and entrepreneur focused on client software. He is recognized for crafting compact and efficient code that pushes the boundaries of user experience on consumer hardware. The software he and his teams have built has powered mass-market consumer products from companies including Apple, Palm, Sling, HP, and Sony. Peter recognizes that the first users of any product are the developers creating it, and that those developers cannot build compelling consumer products on a foundation that’s unstable, complex, or confusing. He therefore champions investments in great tools and a simple runtime architecture.
Peter has founded several companies, including Kinoma, which merged into Marvell Semiconductor. He led QuickTime development at Apple during the 1990s as a Distinguished Engineer. He contributed to the development of the QuickTime file format and its adoption by ISO into the MPEG-4 standard. He is currently a member of the JavaScript language standards committee (ECMA TC39) and chair of ECMA TC53 for "Smart wearable systems and sensor-based devices". Peter is particularly proud of his work putting both the KinomaJS framework and Darwin Streaming Server into open source. He continues to come to terms with the 10 patents that bear his name.
Lizzie Prader is an engineer whose educational background is in theoretical computer science, but is currently better described as an engineer focused on developers’ needs. She recognizes the importance of customer support during all stages of a project, and enjoys working with developers to smooth the on-ramp to embedded development. Working with users of all skill levels—from professional engineers to makers and hobbyists to absolute programming beginners—has made her an advocate of well-organized documentation and readable code.
Prior to Moddable, Lizzie worked as a developer relations engineer at Kinoma. Her main goal was to help customers get the most out of Kinoma’s software and hardware prototyping products, both through direct contact with developers and by creating a variety of resources including sample code, tutorials, and blog posts

Show more
Review this Product
Ask a Question About this Product More...
 
Look for similar items by category
Item ships from and is sold by Fishpond.com, Inc.

Back to top
We use essential and some optional cookies to provide you the best shopping experience. Visit our cookies policy page for more information.