Chapter 1: Getting Started.- Chapter 2: JavaScript for
Embedded C and C++ Programmers.- Chapter 3: Networking.-
Chapter 4: Bluetooth Low Energy (BLE).- Chapter 5: Files and Data.-
Chapter 6: Hardware.- Chapter 7: Audio.- Chapter 8: Graphics
Fundamentals.- Chapter 9: Drawing Graphics with Poco.- Chapter
10: Building User Interfaces with Piu.- Chapter 11: Adding
native code.
Peter Hoddie is an engineer and entrepreneur focused on
client software. He is recognized for crafting compact and
efficient code that pushes the boundaries of user experience on
consumer hardware. The software he and his teams have built has
powered mass-market consumer products from companies including
Apple, Palm, Sling, HP, and Sony. Peter recognizes that the first
users of any product are the developers creating it, and that those
developers cannot build compelling consumer products on a
foundation that’s unstable, complex, or confusing. He therefore
champions investments in great tools and a simple runtime
architecture.
Peter has founded several companies, including Kinoma, which merged
into Marvell Semiconductor. He led QuickTime development at Apple
during the 1990s as a Distinguished Engineer. He contributed to the
development of the QuickTime file format and its adoption by ISO
into the MPEG-4 standard. He is currently a member of the
JavaScript language standards committee (ECMA TC39) and chair of
ECMA TC53 for "Smart wearable systems and sensor-based devices".
Peter is particularly proud of his work putting both the KinomaJS
framework and Darwin Streaming Server into open source. He
continues to come to terms with the 10 patents that bear his
name.
Lizzie Prader is an engineer whose educational background is
in theoretical computer science, but is currently better described
as an engineer focused on developers’ needs. She recognizes the
importance of customer support during all stages of a project, and
enjoys working with developers to smooth the on-ramp to embedded
development. Working with users of all skill levels—from
professional engineers to makers and hobbyists to absolute
programming beginners—has made her an advocate of well-organized
documentation and readable code.
Prior to Moddable, Lizzie worked as a developer relations engineer
at Kinoma. Her main goal was to help customers get the most out of
Kinoma’s software and hardware prototyping products, both through
direct contact with developers and by creating a variety of
resources including sample code, tutorials, and blog posts
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