Regardless of major, students will be able to grasp concepts of problem-solving and programming - thanks to Liang's ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming. Liang's approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.
Regardless of major, students will be able to grasp concepts of problem-solving and programming - thanks to Liang's ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming. Liang's approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.
NOTE: this is a brief version. For a more comprehensive text, please visit "Introduction to Java Programming, Comprehensive Edition"
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Arrays
Chapter 7 Objects and Classes
Chapter 8 Strings and Text I/O
Chapter 9 Thinking in Objects
Chapter 10 Inheritance and Polymorphism
Chapter 11 Abstract Classes and Interfaces
Chapter 12 Object-Oriented Design and Patterns
Chapter 13 GUI Basics
Chapter 14 Graphics
Chapter 15 Event-Driven Programming
Chapter 16 Creating User Interfaces
Chapter 17 Applets and Multimedia
Chapter 18 Exception Handling
Chapter 19 Binary I/O
Chapter 20 Recursion
Dr. Liang earned his Ph.D. in Computer Science from the
University of Okalahoma in 1991, and an MS and BS in Computer
Science from Fudan University in Shanghai, China, in 1986 and 1983.
Prior to joining Armstrong, he was an associate professor in
computer science at Purdue University in Fort Wayne, where he twice
received the Excellence in Research award.
Dr. Liang was trained in theoretical computer science. He was
active in graph algorithms from 1990 to 1995 and published more
than ten papers in several established journals such as SIAM
Journal on Computing, Discrete Applied Mathematics, Acta
Informatics, and Information Processing Letters. Since 1996, he has
devoted to writing texts and published more than thirty books with
Prentice Hall. His popular computer science texts are widely
adopted in the world.
Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems.
He has given lectures on Java internationally.
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