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Image-based Rendering ­(Foundations and Trends(R) ­in Computer Graphics and ­Vision
R) S.

Rating
Format
Paperback, 104 pages
Published
United States, 18 June 2007

Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity.



Image-Based Rendering is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.


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Product Description

Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity.



Image-Based Rendering is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.

Product Details
EAN
9781601980182
ISBN
1601980183
Dimensions
23.4 x 15.6 x 0.6 centimeters (0.16 kg)

Table of Contents

1: Introduction 2: Representations and rendering 3: Static scene representations 4: Rendering with no geometry 5: Rendering with implicit geometry 6: Point-based rendering 7: Representations with explicit geometry 8: Monolithic rendering 9: Handling layered reflection effects 10: Software and hardware issues 11: Which representation to choose 12: Challenges Acknowledgement. References

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