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Growing Object-Oriented ­Software, Guided by Tests ­(Addison-Wesley Signature ­Series
Beck)

Rating
2,449 Ratings by Goodreads
Already own it? Write a review
Format
Paperback, 384 pages
Published
United States, 22 October 2009


Summary


Mock Objects is an approach to Test-Driven Development that changes the


way programmers think about code. It encourages them to think about how


objects interact with each other, rather than just how they work in isolation - as


the founders of Object Oriented programming intended. Objects should be


defined in terms of what they do, not what they are. Using Mock Objects with


Test-Driven Development guides developers towards code with clearly focused


objects and an emphasis on behavior over data - both features of good Object


Oriented programming.


This book has been written by two of the originators of the concept, who have


developed and refined their understanding over years of practice on real


projects. The book describes the basic concepts and shows how they fit into


the development cycle. It also addresses the common misunderstandings and


pitfalls that they have encountered.


Author(s) Expertise


Steve Freeman (UK) is a consultant with ThoughtWorks and has been involved


in the XP community since before there were books. He has a PhD in


Computer Science and degrees in Statistics and Music, and was one of the


authors of the first Mock Object paper.


Nat Pryce (UK) is an independent consultant with expertise in software design,


software development process and practices. He is also a research fellow at


Imperial College. Nat is a developer of the jMock and nMock libraries for testdriven


development.


Audience


This book is intended for people who are directly concerned with the writing


of code: developers at various levels, technical leaders, development managers.


They are expected to have experience with an OO language such as C# or


Java.


The CD/DVD/Web Site


http://www.mockobjects.com/



Steve Freeman is an independent consultant specializing in Agile software development. A founder member of the London Extreme Tuesday Club, he was chair of the first XPDay and is a frequent organizer and presenter at international conferences. Steve has worked in a variety of organizations, from writing shrink-wrap software for IBM, to prototyping for major research laboratories. Steve has a Ph.D. from Cambridge University, and degrees in statistics and music. Steve is based in London, UK.



Nat Pryce has worked as a programmer, architect, trainer, and consultant in a variety of industries, including sports reportage, marketing communications, retail, telecoms, and finance. With a Ph.D. from Imperial College London, he has also worked on research projects and does occasional university teaching. An early adopter of Extreme Programming, he has written or contributed to several open source libraries that support Test Driven Development. He was one of the founding organizers of the London XPDay and regularly presents at international conferences. Nat is based in London, UK.



Freeman and Pryce were joint winners of the 2006 Agile Alliance Gordon Pask award.




Foreword xv


Preface xvii


Acknowledgments xxi


About the Authors xxiii



PART I: INTRODUCTION 1



Chapter 1: What Is the Point of Test-Driven Development? 3


Software Development as a Learning Process 3


Feedback Is the Fundamental Tool 4


Practices That Support Change 5


Test-Driven Development in a Nutshell 6


The Bigger Picture 7


Testing End-to-End 8


Levels of Testing 9


External and Internal Quality 10



Chapter 2: Test-Driven Development with Objects 13


A Web of Objects 13


Values and Objects 13


Follow the Messages 14


Tell, Don't Ask 17


But Sometimes Ask 17


Unit-Testing the Collaborating Objects 18


Support for TDD with Mock 19



Chapter 3: An Introduction to the Tools 21


Stop Me If You've Heard This One Before 21


A Minimal Introduction to JUnit 4 21


Hamcrest Matchers and assertThat() 24


jMock2: Mock Objects 25



PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29



Chapter 4: Kick-Starting the Test-Driven Cycle 31


Introduction 31


First, Test a Walking Skeleton 32


Deciding the Shape of the Walking Skeleton 33


Build Sources of Feedback 35


Expose Uncertainty Early 36



Chapter 5: Maintaining the Test-Driven Cycle 39


Introduction 39


Start Each Feature with an Acceptance Test 39


Separate Tests That Measure Progress from Those That Catch Regressions 40


Start Testing with the Simplest Success Case 41


Write the Test That You'd Want to Read 42


Watch the Test Fail 42


Develop from the Inputs to the Outputs 43


Unit-Test Behavior, Not Methods 43


Listen to the Tests 44


Tuning the Cycle 45



Chapter 6: Object-Oriented Style 47


Introduction 47


Designing for Maintainability 47


Internals vs. Peers 50


No And's, Or's, or But's 51


Object Peer Stereotypes 52


Composite Simpler Than the Sum of Its Parts 53


Context Independence 54


Hiding the Right Information 55


An Opinionated View 56



Chapter 7: Achieving Object-Oriented Design 57


How Writing a Test First Helps the Design 57


Communication over Classification 58


Value Types 59


Where Do Objects Come From? 60


Identify Relationships with Interfaces 63


Refactor Interfaces Too 63


Compose Objects to Describe System Behavior 64


Building Up to Higher-Level Programming 65


And What about Classes? 67



Chapter 8: Building on Third-Party Code 69


Introduction 69


Only Mock Types That You Own 69


Mock Application Objects in Integration Tests 71



PART III: A WORKED EXAMPLE 73



Chapter 9: Commissioning an Auction Sniper 75


To Begin at the Beginning 75


Communicating with an Auction 78


Getting There Safely 79


This Isn't Real 81



Chapter 10: The Walking Skeleton 83


Get the Skeleton out of the Closet 83


Our Very First Test 84


Some Initial Choices 86



Chapter 11: Passing the First Test 89


Building the Test Rig 89


Failing and Passing the Test 95


The Necessary Minimum 102



Chapter 12: Getting Ready to Bid 105


An Introduction to the Market 105


A Test for Bidding 106


The AuctionMessageTranslator 112


Unpacking a Price Message 118


Finish the Job 121



Chapter 13: The Sniper Makes a Bid 123


Introducing AuctionSniper 123


Sending a Bid 126


Tidying Up the Implementation 131


Defer Decisions 136


Emergent Design 137



Chapter 14: The Sniper Wins the Auction 139


First, a Failing Test 139


Who Knows about Bidders? 140


The Sniper Has More to Say 143


The Sniper Acquires Some State 144


The Sniper Wins 146


Making Steady Progress 148



Chapter 15: Towards a Real User Interface 149


A More Realistic Implementation 149


Displaying Price Details 152


Simplifying Sniper Events 159


Follow Through 164


Final Polish 168


Observations 171



Chapter 16: Sniping for Multiple Items 175


Testing for Multiple Items 175


Adding Items through the User Interface 183


Observations 189



Chapter 17: Teasing Apart Main 191


Finding a Role 191


Extracting the Chat 192


Extracting the Connection 195


Extracting the SnipersTableModel 197


Observations 201



Chapter 18: Filling In the Details 205


A More Useful Application 205


Stop When We've Had Enough 205


Observations 212



Chapter 19: Handling Failure 215


What If It Doesn't Work? 215


Detecting the Failure 217


Displaying the Failure 218


Disconnecting the Sniper 219


Recording the Failure 221


Observations 225



PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227



Chapter 20: Listening to the Tests 229


Introduction 229


I Need to Mock an Object I Can't Replace (without Magic) 230


Logging Is a Feature 233


Mocking Concrete Classes 235


Don't Mock Values 237


Bloated Constructor 238


Confused Object 240


Too Many Dependencies 241


Too Many Expectations 242


What the Tests Will Tell Us (If We're Listening) 244



Chapter 21: Test Readability 247


Introduction 247


Test Names Describe Features 248


Canonical Test Structure 251


Streamline the Test Code 252


Assertions and Expectations 254


Literals and Variables 255



Chapter 22: Constructing Complex Test Data 257


Introduction 257


Test Data Builders 258


Creating Similar Objects 259


Combining Builders 261


Emphasizing the Domain Model with Factory Methods 261


Removing Duplication at the Point of Use 262


Communication First 264



Chapter 23: Test Diagnostics 267


Design to Fail 267


Small, Focused, Well-Named Tests 268


Explanatory Assertion Messages 268


Highlight Detail with Matchers 268


Self-Describing Value 269


Obviously Canned Value 270


Tracer Object 270


Explicitly Assert That Expectations Were Satisfied 271


Diagnostics Are a First-Class Feature 271



Chapter 24: Test Flexibility 273


Introduction 273


Test for Information, Not Representation 274


Precise Assertions 275


Precise Expectations 277


"Guinea Pig" Objects 284



PART V: ADVANCED TOPICS 287



Chapter 25: Testing Persistence 289


Introduction 289


Isolate Tests That Affect Persistent State 290


Make Tests Transaction Boundaries Explicit 292


Testing an Object That Performs Persistence Operations 294


Testing That Objects Can Be Persisted 297


But Database Tests Are S-l-o-w! 300



Chapter 26: Unit Testing and Threads 301


Introduction 301


Separating Functionality and Concurrency Policy 302


Unit-Testing Synchronization 306


Stress-Testing Passive Objects 311


Synchronizing the Test Thread with Background Threads 312


The Limitations of Unit Stress Tests 313



Chapter 27: Testing Asynchronous Code 315


Introduction 315


Sampling or Listening 316


Two Implementations 318


Runaway Tests 322


Lost Updates 323


Testing That an Action Has No Effect 325


Distinguish Synchronizations and Assertions 326


Externalize Event Sources 326



Afterword: A Brief History of Mock Objects 329


Appendix A: jMock2 Cheat Sheet 335


Appendix B: Writing a Hamcrest Matcher 343


Bibliography 347


Index 349


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Product Description


Summary


Mock Objects is an approach to Test-Driven Development that changes the


way programmers think about code. It encourages them to think about how


objects interact with each other, rather than just how they work in isolation - as


the founders of Object Oriented programming intended. Objects should be


defined in terms of what they do, not what they are. Using Mock Objects with


Test-Driven Development guides developers towards code with clearly focused


objects and an emphasis on behavior over data - both features of good Object


Oriented programming.


This book has been written by two of the originators of the concept, who have


developed and refined their understanding over years of practice on real


projects. The book describes the basic concepts and shows how they fit into


the development cycle. It also addresses the common misunderstandings and


pitfalls that they have encountered.


Author(s) Expertise


Steve Freeman (UK) is a consultant with ThoughtWorks and has been involved


in the XP community since before there were books. He has a PhD in


Computer Science and degrees in Statistics and Music, and was one of the


authors of the first Mock Object paper.


Nat Pryce (UK) is an independent consultant with expertise in software design,


software development process and practices. He is also a research fellow at


Imperial College. Nat is a developer of the jMock and nMock libraries for testdriven


development.


Audience


This book is intended for people who are directly concerned with the writing


of code: developers at various levels, technical leaders, development managers.


They are expected to have experience with an OO language such as C# or


Java.


The CD/DVD/Web Site


http://www.mockobjects.com/



Steve Freeman is an independent consultant specializing in Agile software development. A founder member of the London Extreme Tuesday Club, he was chair of the first XPDay and is a frequent organizer and presenter at international conferences. Steve has worked in a variety of organizations, from writing shrink-wrap software for IBM, to prototyping for major research laboratories. Steve has a Ph.D. from Cambridge University, and degrees in statistics and music. Steve is based in London, UK.



Nat Pryce has worked as a programmer, architect, trainer, and consultant in a variety of industries, including sports reportage, marketing communications, retail, telecoms, and finance. With a Ph.D. from Imperial College London, he has also worked on research projects and does occasional university teaching. An early adopter of Extreme Programming, he has written or contributed to several open source libraries that support Test Driven Development. He was one of the founding organizers of the London XPDay and regularly presents at international conferences. Nat is based in London, UK.



Freeman and Pryce were joint winners of the 2006 Agile Alliance Gordon Pask award.




Foreword xv


Preface xvii


Acknowledgments xxi


About the Authors xxiii



PART I: INTRODUCTION 1



Chapter 1: What Is the Point of Test-Driven Development? 3


Software Development as a Learning Process 3


Feedback Is the Fundamental Tool 4


Practices That Support Change 5


Test-Driven Development in a Nutshell 6


The Bigger Picture 7


Testing End-to-End 8


Levels of Testing 9


External and Internal Quality 10



Chapter 2: Test-Driven Development with Objects 13


A Web of Objects 13


Values and Objects 13


Follow the Messages 14


Tell, Don't Ask 17


But Sometimes Ask 17


Unit-Testing the Collaborating Objects 18


Support for TDD with Mock 19



Chapter 3: An Introduction to the Tools 21


Stop Me If You've Heard This One Before 21


A Minimal Introduction to JUnit 4 21


Hamcrest Matchers and assertThat() 24


jMock2: Mock Objects 25



PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29



Chapter 4: Kick-Starting the Test-Driven Cycle 31


Introduction 31


First, Test a Walking Skeleton 32


Deciding the Shape of the Walking Skeleton 33


Build Sources of Feedback 35


Expose Uncertainty Early 36



Chapter 5: Maintaining the Test-Driven Cycle 39


Introduction 39


Start Each Feature with an Acceptance Test 39


Separate Tests That Measure Progress from Those That Catch Regressions 40


Start Testing with the Simplest Success Case 41


Write the Test That You'd Want to Read 42


Watch the Test Fail 42


Develop from the Inputs to the Outputs 43


Unit-Test Behavior, Not Methods 43


Listen to the Tests 44


Tuning the Cycle 45



Chapter 6: Object-Oriented Style 47


Introduction 47


Designing for Maintainability 47


Internals vs. Peers 50


No And's, Or's, or But's 51


Object Peer Stereotypes 52


Composite Simpler Than the Sum of Its Parts 53


Context Independence 54


Hiding the Right Information 55


An Opinionated View 56



Chapter 7: Achieving Object-Oriented Design 57


How Writing a Test First Helps the Design 57


Communication over Classification 58


Value Types 59


Where Do Objects Come From? 60


Identify Relationships with Interfaces 63


Refactor Interfaces Too 63


Compose Objects to Describe System Behavior 64


Building Up to Higher-Level Programming 65


And What about Classes? 67



Chapter 8: Building on Third-Party Code 69


Introduction 69


Only Mock Types That You Own 69


Mock Application Objects in Integration Tests 71



PART III: A WORKED EXAMPLE 73



Chapter 9: Commissioning an Auction Sniper 75


To Begin at the Beginning 75


Communicating with an Auction 78


Getting There Safely 79


This Isn't Real 81



Chapter 10: The Walking Skeleton 83


Get the Skeleton out of the Closet 83


Our Very First Test 84


Some Initial Choices 86



Chapter 11: Passing the First Test 89


Building the Test Rig 89


Failing and Passing the Test 95


The Necessary Minimum 102



Chapter 12: Getting Ready to Bid 105


An Introduction to the Market 105


A Test for Bidding 106


The AuctionMessageTranslator 112


Unpacking a Price Message 118


Finish the Job 121



Chapter 13: The Sniper Makes a Bid 123


Introducing AuctionSniper 123


Sending a Bid 126


Tidying Up the Implementation 131


Defer Decisions 136


Emergent Design 137



Chapter 14: The Sniper Wins the Auction 139


First, a Failing Test 139


Who Knows about Bidders? 140


The Sniper Has More to Say 143


The Sniper Acquires Some State 144


The Sniper Wins 146


Making Steady Progress 148



Chapter 15: Towards a Real User Interface 149


A More Realistic Implementation 149


Displaying Price Details 152


Simplifying Sniper Events 159


Follow Through 164


Final Polish 168


Observations 171



Chapter 16: Sniping for Multiple Items 175


Testing for Multiple Items 175


Adding Items through the User Interface 183


Observations 189



Chapter 17: Teasing Apart Main 191


Finding a Role 191


Extracting the Chat 192


Extracting the Connection 195


Extracting the SnipersTableModel 197


Observations 201



Chapter 18: Filling In the Details 205


A More Useful Application 205


Stop When We've Had Enough 205


Observations 212



Chapter 19: Handling Failure 215


What If It Doesn't Work? 215


Detecting the Failure 217


Displaying the Failure 218


Disconnecting the Sniper 219


Recording the Failure 221


Observations 225



PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227



Chapter 20: Listening to the Tests 229


Introduction 229


I Need to Mock an Object I Can't Replace (without Magic) 230


Logging Is a Feature 233


Mocking Concrete Classes 235


Don't Mock Values 237


Bloated Constructor 238


Confused Object 240


Too Many Dependencies 241


Too Many Expectations 242


What the Tests Will Tell Us (If We're Listening) 244



Chapter 21: Test Readability 247


Introduction 247


Test Names Describe Features 248


Canonical Test Structure 251


Streamline the Test Code 252


Assertions and Expectations 254


Literals and Variables 255



Chapter 22: Constructing Complex Test Data 257


Introduction 257


Test Data Builders 258


Creating Similar Objects 259


Combining Builders 261


Emphasizing the Domain Model with Factory Methods 261


Removing Duplication at the Point of Use 262


Communication First 264



Chapter 23: Test Diagnostics 267


Design to Fail 267


Small, Focused, Well-Named Tests 268


Explanatory Assertion Messages 268


Highlight Detail with Matchers 268


Self-Describing Value 269


Obviously Canned Value 270


Tracer Object 270


Explicitly Assert That Expectations Were Satisfied 271


Diagnostics Are a First-Class Feature 271



Chapter 24: Test Flexibility 273


Introduction 273


Test for Information, Not Representation 274


Precise Assertions 275


Precise Expectations 277


"Guinea Pig" Objects 284



PART V: ADVANCED TOPICS 287



Chapter 25: Testing Persistence 289


Introduction 289


Isolate Tests That Affect Persistent State 290


Make Tests Transaction Boundaries Explicit 292


Testing an Object That Performs Persistence Operations 294


Testing That Objects Can Be Persisted 297


But Database Tests Are S-l-o-w! 300



Chapter 26: Unit Testing and Threads 301


Introduction 301


Separating Functionality and Concurrency Policy 302


Unit-Testing Synchronization 306


Stress-Testing Passive Objects 311


Synchronizing the Test Thread with Background Threads 312


The Limitations of Unit Stress Tests 313



Chapter 27: Testing Asynchronous Code 315


Introduction 315


Sampling or Listening 316


Two Implementations 318


Runaway Tests 322


Lost Updates 323


Testing That an Action Has No Effect 325


Distinguish Synchronizations and Assertions 326


Externalize Event Sources 326



Afterword: A Brief History of Mock Objects 329


Appendix A: jMock2 Cheat Sheet 335


Appendix B: Writing a Hamcrest Matcher 343


Bibliography 347


Index 349


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Product Details
EAN
9780321503626
ISBN
0321503627
Other Information
Illustrated
Dimensions
23.1 x 17.5 x 2.3 centimeters (0.32 kg)

Table of Contents

Foreword     xv

Preface     xvii

Acknowledgments     xxi

About the Authors     xxiii

 

PART I: INTRODUCTION     1

 

Chapter 1: What Is the Point of Test-Driven Development?     3

Software Development as a Learning Process     3

Feedback Is the Fundamental Tool     4

Practices That Support Change     5

Test-Driven Development in a Nutshell     6

The Bigger Picture     7

Testing End-to-End     8

Levels of Testing     9

External and Internal Quality     10

 

Chapter 2: Test-Driven Development with Objects     13

A Web of Objects     13

Values and Objects     13

Follow the Messages     14

Tell, Don’t Ask     17

But Sometimes Ask     17

Unit-Testing the Collaborating Objects     18

Support for TDD with Mock     19

 

Chapter 3: An Introduction to the Tools     21

Stop Me If You’ve Heard This One Before     21

A Minimal Introduction to JUnit 4     21

Hamcrest Matchers and assertThat()     24

jMock2: Mock Objects     25

 

PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT     29

 

Chapter 4: Kick-Starting the Test-Driven Cycle     31

Introduction     31

First, Test a Walking Skeleton     32

Deciding the Shape of the Walking Skeleton     33

Build Sources of Feedback     35

Expose Uncertainty Early     36

 

Chapter 5: Maintaining the Test-Driven Cycle     39

Introduction     39

Start Each Feature with an Acceptance Test     39

Separate Tests That Measure Progress from Those That Catch Regressions     40

Start Testing with the Simplest Success Case     41

Write the Test That You’d Want to Read     42

Watch the Test Fail     42

Develop from the Inputs to the Outputs     43

Unit-Test Behavior, Not Methods     43

Listen to the Tests     44

Tuning the Cycle     45

 

Chapter 6: Object-Oriented Style     47

Introduction     47

Designing for Maintainability     47

Internals vs. Peers     50

No And’s, Or’s, or But’s     51

Object Peer Stereotypes     52

Composite Simpler Than the Sum of Its Parts     53

Context Independence     54

Hiding the Right Information     55

An Opinionated View     56

 

Chapter 7: Achieving Object-Oriented Design     57

How Writing a Test First Helps the Design     57

Communication over Classification     58

Value Types     59

Where Do Objects Come From?     60

Identify Relationships with Interfaces     63

Refactor Interfaces Too     63

Compose Objects to Describe System Behavior     64

Building Up to Higher-Level Programming     65

And What about Classes?     67

 

Chapter 8: Building on Third-Party Code     69

Introduction     69

Only Mock Types That You Own     69

Mock Application Objects in Integration Tests     71

 

PART III: A WORKED EXAMPLE     73

 

Chapter 9: Commissioning an Auction Sniper     75

To Begin at the Beginning     75

Communicating with an Auction     78

Getting There Safely     79

This Isn’t Real     81

 

Chapter 10: The Walking Skeleton     83

Get the Skeleton out of the Closet     83

Our Very First Test     84

Some Initial Choices     86

 

Chapter 11: Passing the First Test     89

Building the Test Rig     89

Failing and Passing the Test     95

The Necessary Minimum     102

 

Chapter 12: Getting Ready to Bid     105

An Introduction to the Market     105

A Test for Bidding     106

The AuctionMessageTranslator     112

Unpacking a Price Message     118

Finish the Job     121

 

Chapter 13: The Sniper Makes a Bid     123

Introducing AuctionSniper     123

Sending a Bid     126

Tidying Up the Implementation     131

Defer Decisions     136

Emergent Design     137

 

Chapter 14: The Sniper Wins the Auction     139

First, a Failing Test     139

Who Knows about Bidders?     140

The Sniper Has More to Say     143

The Sniper Acquires Some State     144

The Sniper Wins     146

Making Steady Progress     148

 

Chapter 15: Towards a Real User Interface     149

A More Realistic Implementation     149

Displaying Price Details     152

Simplifying Sniper Events     159

Follow Through     164

Final Polish     168

Observations     171

 

Chapter 16: Sniping for Multiple Items     175

Testing for Multiple Items     175

Adding Items through the User Interface     183

Observations     189

 

Chapter 17: Teasing Apart Main     191

Finding a Role     191

Extracting the Chat     192

Extracting the Connection     195

Extracting the SnipersTableModel     197

Observations     201

 

Chapter 18: Filling In the Details     205

A More Useful Application     205

Stop When We’ve Had Enough     205

Observations     212

 

Chapter 19: Handling Failure     215

What If It Doesn’t Work?     215

Detecting the Failure     217

Displaying the Failure     218

Disconnecting the Sniper     219

Recording the Failure     221

Observations     225

 

PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT     227

 

Chapter 20: Listening to the Tests     229

Introduction     229

I Need to Mock an Object I Can’t Replace (without Magic)     230

Logging Is a Feature     233

Mocking Concrete Classes     235

Don’t Mock Values     237

Bloated Constructor     238

Confused Object     240

Too Many Dependencies     241

Too Many Expectations     242

What the Tests Will Tell Us (If We’re Listening)     244

 

Chapter 21: Test Readability     247

Introduction     247

Test Names Describe Features     248

Canonical Test Structure     251

Streamline the Test Code     252

Assertions and Expectations     254

Literals and Variables     255

 

Chapter 22: Constructing Complex Test Data     257

Introduction     257

Test Data Builders     258

Creating Similar Objects     259

Combining Builders     261

Emphasizing the Domain Model with Factory Methods     261

Removing Duplication at the Point of Use     262

Communication First     264

 

Chapter 23: Test Diagnostics     267

Design to Fail     267

Small, Focused, Well-Named Tests     268

Explanatory Assertion Messages     268

Highlight Detail with Matchers     268

Self-Describing Value     269

Obviously Canned Value     270

Tracer Object     270

Explicitly Assert That Expectations Were Satisfied     271

Diagnostics Are a First-Class Feature     271

 

Chapter 24: Test Flexibility     273

Introduction     273

Test for Information, Not Representation     274

Precise Assertions     275

Precise Expectations     277

“Guinea Pig” Objects     284

 

PART V: ADVANCED TOPICS     287

 

Chapter 25: Testing Persistence     289

Introduction     289

Isolate Tests That Affect Persistent State     290

Make Tests Transaction Boundaries Explicit     292

Testing an Object That Performs Persistence Operations     294

Testing That Objects Can Be Persisted     297

But Database Tests Are S-l-o-w!     300

 

Chapter 26: Unit Testing and Threads     301

Introduction     301

Separating Functionality and Concurrency Policy     302

Unit-Testing Synchronization     306

Stress-Testing Passive Objects     311

Synchronizing the Test Thread with Background Threads     312

The Limitations of Unit Stress Tests     313

 

Chapter 27: Testing Asynchronous Code     315

Introduction     315

Sampling or Listening     316

Two Implementations     318

Runaway Tests     322

Lost Updates     323

Testing That an Action Has No Effect     325

Distinguish Synchronizations and Assertions     326

Externalize Event Sources     326

 

Afterword: A Brief History of Mock Objects     329

Appendix A: jMock2 Cheat Sheet     335

Appendix B: Writing a Hamcrest Matcher     343

Bibliography     347

Index     349

 

About the Author

Steve Freeman is an independent consultant specializing in Agile software development. A founder member of the London Extreme Tuesday Club, he was chair of the first XPDay and is a frequent organizer and presenter at international conferences. Steve has worked in a variety of organizations, from writing shrink-wrap software for IBM, to prototyping for major research laboratories. Steve has a Ph.D. from Cambridge University, and degrees in statistics and music. Steve is based in London, UK.

 

Nat Pryce has worked as a programmer, architect, trainer, and consultant in a variety of industries, including sports reportage, marketing communications, retail, telecoms, and finance. With a Ph.D. from Imperial College London, he has also worked on research projects and does occasional university teaching. An early adopter of Extreme Programming, he has written or contributed to several open source libraries that support Test Driven Development. He was one of the founding organizers of the London XPDay and regularly presents at international conferences. Nat is based in London, UK.

 

Freeman and Pryce were joint winners of the 2006 Agile Alliance Gordon Pask award.

 

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