The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work-which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and
The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work-which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and
Throughout his decades-long career, Flint Dille has found
himself on the forefront of storytelling landscape. From his work
on Saturday morning cartoons and feature-length films, to video
games and augmented reality mobile games, Dille has used is
storytelling prowess to thrill fans of some of the largest
entertainment franchises, including Transformers, G.I. Joe, James
Bond, Batman, Superman, Pokemon and Dungeons & Dragons, while
working with some of the most-celebrated minds in entertainment,
such as Steven Spielberg, George Lucas, Frank Miller, Jack Kirby,
and Gary Gygax. Along with John Zuur Platten of The Ultimate Guide
to Video Game Writing and Design, which has been hailed as one of
the preeminent books on the subject. He currently lives in Los
Angeles.
"The Gamesmaster is a fond and honest firsthand assessment of a
defining time in pop culture."
—Foreword Reviews
"The Gamesmaster is a delightful dungeon walk through Hollywood in
the 1980s with a focus on how arcade games, Hasbro toys, Dungeons &
Dragons, and Saturday morning cartoons commingled to bring on Geek
Culture."
—Booklist
"Flint is a born yarn-spinner. Spending the 80's with him was to
watch a man make an adventure of the era."
—Frank Miller, Eisner award winning-author of Sin City, 300, and
Batman: The Dark Knight Returns
"Reading The Gamesmaster, I laughed, cried, and remembered. What a
crazy amazing time it was. I'm certain none of us have ever
experienced anything quite like it since. And Flint Dille was the
big shaggy beast at the center of it all."
—Linda Woolverton, screenwriter of Beauty and the Beast, The Lion
King, and Mulan
"As all great epics do, this one begins humbly, with an unlikely
collection of squires and apprentices gathering their dice, raising
their plastic lightsabers and shouldering their Macintosh 128Ks to
answer adventure’s call. In a time yet to come, these young men and
women will play significant roles in defining the popular culture
of that era. But now draw close and hark ye well, for this is how
it all began."
—Paul Dini, Emmy award-winning writer of Batman: The Animated
Series
"I met Flint in 1983 at the mansion that served as the headquarters
for nascent Dungeons & Dragons Entertainment Corp. I lived at the
mansion with my Dad and brother. Dad was gone a lot traveling, so
oftentimes I’d wander out to see what Flint was up to in the
studio. For anyone that knows him, it’s no surprise that I managed
to convince him to play games, swim and generally hang out. Flint
is able to tap into the fantastic and create vivid stories that
influenced generations because he remains a kid at heart no matter
that he is 6’5” and bearded."
—Luke Gygax, son of Dungeons & Dragons creator Gary Gygax
“I sometimes liken Flint to an imaginative cyclone ripping joyfully
through the kaleidoscopic trailer park of pop culture. His creative
impact on many of our most beloved fictional franchises still
echoes across the decades.”
—Chris Metzen, creator of World of Warcraft
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