Foreword.Introduction.Part I: D&D Crash Course.Chapter 1: Preparing for Adventure.Chapter 2: Your First Character.Chapter 3: Starting Out as a Fighter.Chapter 4: Starting Out as a Rogue.Chapter 5: Starting Out as a Sorcerer.Chapter 6: Starting Out as a Cleric.Chapter 7: Playing the Game.Chapter 8: Practice Session.Chapter 9: Finding a D&D Game to Join.Part II: Building a D&D Character.Chapter 10: Defining Your Character.Chapter 11: Choosing a Class.Chapter 12: Figuring Out Your Character's Ability Scores.Chapter 13: Picking a Race.Chapter 14: Selecting Feats.Chapter 15: Picking Skills.Chapter 16: Choosing Armor, Weapons, and Gear.Chapter 17: Choosing Spells.Chapter 18: Advancing Your Character.Part III: Playing Your Best Game.Chapter 19: Handling Yourself in a Fight.Chapter 20: Making the Most of Magic.Chapter 21: Roleplaying and Working Together.Chapter 22: Character Building for Experts.Part IV: The Art of Dungeon Mastering.Chapter 23: Running the Game.Chapter 24: Building a Dungeon.Chapter 25: Keeping Your Players Happy.Part V: The Part of Tens.Chapter 26: The Ten Best Sorcerer Spells.Chapter 27: The Ten Best Cleric Spells.Chapter 28: The Ten Best Low-Level Monsters.Chapter 29: The Ten Best Mid-Level Monsters.Chapter 30: The Ten Best Dungeon Master Resources.Chapter 31: The Ten Best Player Resources.Chapter 32: The Ten Best D&D Novels.Glossary.Index.
Bill Slavicsek has been a game designer since 1986 and leads the creative effort for Wizards of the Coast. Richard Baker is a game developer and author of five Forgotten Realms novels.
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