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Designing Audio Effect ­Plugins in C++
For AAX, AU, and VST3 with DSP Theory

Rating
Format
Paperback, 656 pages
Other Formats Available

Hardback : £150.00

Published
United Kingdom, 9 May 2019

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms.

Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program.

This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

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Product Description

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms.

Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program.

This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.

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Product Details
EAN
9781138591936
ISBN
1138591939
Publisher
Other Information
106 Tables, black and white; 327 Line drawings, black and white; 20 Halftones, black and white
Dimensions
23.4 x 18.5 x 3.6 centimeters (0.89 kg)

Table of Contents

Section 1: The Basics Digital Audio Signal Processing Principles How DSP Filters Work Basic DSP Theory Section 2. Audio Plugins Anatomy of Audio Signal Processing Plugins Introducing the Plugin Kernel: Plugin Core Plugin GUI Basic GUI Design Using the Plugin GUI Object Section 3: The APIs Writing Pro-Tools AAX Plugins Writing Audio Units Plugins Writing VST3 Plugins Writing RAFX2+ Plugins Section 4: Audio Processing Algorithms and Plugin Design Projects Audio Filter Designs: IIR Filters Audio Filter Designs: Virtual Analog (VA) and Wave Digital Filters (WDF) Modulators: LFOs and Envelope Detectors Delay Effects and Circular Buffers Audio Filter Designs: FIR Filters Modulated Delay Effects Reverb Algorithms Dynamics Processing Miscellaneous Plugins Frequency Doman Plugins Advances GUI Design Basic MIDI for FX Processing

About the Author

Will C. Pirkle is Associate Professor and Program Director of Music Engineering Technology at the University of Miami Frost School of Music. He teaches classes in C++ Audio Programming, Signal Processing, Audio Synthesis, and Mobile App Programming. In addition to 14 years of teaching at the University of Miami, Will has 20 years of experience in the audio industry working and consulting for such names as Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Will still seeks projects that combine all his skills.

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