Warehouse Stock Clearance Sale

Grab a bargain today!


Sign Up for Fishpond's Best Deals Delivered to You Every Day
Go
Computer Graphics ­Programming in OpenGL with ­C++

Rating
Format
Hardback, 568 pages
Published
United States, 1 February 2024
Hurry - Only 4 left in stock!

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

FEATURES:

  • Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh
  • Provides complete source code for each example, fully explained along with tips for performance optimization
  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
  • Designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented
  • Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble
  • Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies
  • Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more

Show more

Our Price
£56.44
Elsewhere
£65.50
Save £9.06 (14%)
Ships from USA Estimated delivery date: 2nd May - 12th May from USA
Free Shipping Worldwide

Buy Together
+
Buy together with Computer Graphics Programming in OpenGL with Java at a great price!
Buy Together
£124.02
Elsewhere Price
£133.44
You Save £9.42 (7%)

Product Description

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

FEATURES:

Show more
Product Details
EAN
9781501522598
ISBN
1501522590
Dimensions
23.2 x 18 x 3 centimeters (0.77 kg)
Review this Product
Ask a Question About this Product More...
 
Look for similar items by category
People also searched for
Item ships from and is sold by Fishpond.com, Inc.

Back to top
We use essential and some optional cookies to provide you the best shopping experience. Visit our cookies policy page for more information.