Preface
Introduction: The Anime Machine
Part I. Multiplanar Image
1. Cinematism and Animetism
2. Animation Stand
3. Compositing
4. Merely Technological Behavior
5. Flying Machines
6. Full Animation
7. Only a Girl Can Save Us Now
8. Giving Up the Gun
Part II. Exploded View
9. Relative Movement
10. Structures of Depth
11. The Distributive Field
12. Otaku Imaging
13. Multiple Frames of Reference
14. Inner Natures
15. Full Limited Animation
Part III. Girl Computerized
16. A Face on the Train
17. The Absence of Sex
18. Platonic Sex
19. Perversion
20. The Spiral Dance of Symptom and Specter
21. Emergent Positions
22. Anime Eyes Manga
Conclusion: Patterns of Serialization
Notes
Bibliography
Index
Thomas Lamarre teaches East Asian studies, art history, and communication studies at McGill University.
“Combining superb scholarship, a palpable passion for his subject,
and a singular sensibility for the art of the moving image, Thomas
Lamarre has produced a landmark work in cultural theory and media
history. The Anime Machine navigates the intercultural and
transmedia complexities of the worlds of anime with expertise and
originality. Everyone from the anime enthusiast to the philosopher
will come away with a heightened appreciation of one of the
defining art forms of our era.” —Brian Massumi, author of Parables
for the Virtual
“With the help of thinkers such as Deleuze and Guattari, Thomas
Lamarre identifies in anime an originary machinic force, one that
traverses both animation and cinema, with a capacity for
heteropoeisis through technological practices. This is an
inspiringly sophisticated and imaginative book.” —Rey Chow, author
of Sentimental Fabulations, Contemporary Chinese Films
Ask a Question About this Product More... |